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Getting over it


Getting Over It is a platform game created by Bennett Foddy. The game was released in October 2017. On October 6, 2017, the total number of players reached 2.7 million. It was then released on Steam on December 6, 2017, and was released on iOS on the same day. Lastly, the Android version was available on August 25, 2018.

2. Gameplay

You will change into a man named Diogenes in Getting Over It. He stumbles into a cauldron and uses a Yosemite hammer to get himself out. Your objective is to climb this mountain, but your first challenge is a huge dead tree.

Bennett Foddy’s audio commentary on various philosophical subjects is included in the game’s soundtrack. The remark also contains comments that demonstrate annoyance and tenacity in the face of the removal of all player credits. The difficulty increases as the player ascend higher and higher. The game won’t be secure in its current state. They might become financially ruinous. The game is over when the player reaches the game’s peak while in outer space. The gamer will next be prompted to indicate whether they are recording their games. If they haven’t, they will be pointed to the dialogue portion, where they can communicate with other players who have finished the level.

The controls are rather easy to operate. You don’t need a keyboard. You only need a mouse to pass through it. Just put the hammerhead below you and propel yourself off the ground. You’ll be able to fly very far thanks to the force this generates. You need to be aware of this for a lot of issues.

3. Development of GETTING OVER IT

Growing up, Foddy learned many lessons after playing difficult games. During the 80s and 90s in Australia, he had trouble with imported games, which did not help the player to progress and forced him to start over when he lost, such as Jet Set Willy. In the 90s, games in the US and Japan introduced checkpoints so the player didn’t have to start over. Foddy said, “The ‘taste’ of playing from the beginning is slowly disappearing. Everyone at a certain age can taste it or everyone, but it has become a formal design.”

Heavyweight games like the Dark Souls series have recently returned to Foddy. In August 2017, Foddy remarked that there were divergent viewpoints regarding Hellblade: Senua’s Sacrifice’s gameplay and save system. If you die a lot, the dark oil mark on your right arm will gradually spread over the main character’s head. After a few screen refreshes, the game will delete your save file and force you to restart. When Foddy said: “Whenever you discover something that refutes a strong traditional design, it’s exciting because it opens up new lines of investigation,” the song “Get Over It” was born.

In addition, Getting Over It is similar to Sexy Hiking, a game by Czech game designer Jazzuo in 2002 to make players inhibited.

4. The most difficult milestones to conquer in GETTING OVER IT 

Devil’s Bottom:

Devil’s Bottom is the game’s first “serious” challenge. Here is where the story begins. The bulk of people arrive at this place and depart after an average stay of 20 to 30 minutes. It’s not that horrible in the grand scheme of things, but you have to remember that most players are still getting acclimated to the controls.

Devil’s Chimney:

Unquestionably one of the hardest levels in the game owing to how difficult it is to comprehend. It appears suddenly during your run and is possibly the second-hardest area in the entire game. The key is to ascend the small rock, elevate your hammer as high as you can, set it securely, and then raise yourself gradually. Swing the hammer and knock it against the lantern as soon as you are near it. Leap to the second one in a single move, then, with one more push, try to land on the chimney. If you make a mistake at the top, you will tumble all the way to the start, and if you make a mistake in the middle, you will slide all the way down to the section of slick metal.

Devil’s Orange:

This challenge has very high benefits as well as very significant risks. If you move cautiously, you should be okay. If you’re wrong, you go back to the cardboard boxes.

Devil’s Slope:

Trying and failing. Back to the Swinging Bucket of Hell if you screw up. Stopping wears out your arm, and stopping costs you a lot of progress.

5. FAQ about Getting over it

  • What stage of overcoming it is the most difficult?

Stage 3 of “Getting Over It” is the third and hardest step. The player is still in danger of going back to the starting area even after completing Orange Hell and arriving at the Church.

  • Is it really so difficult to get over it?

What makes watching Getting Over It with Bennett Foddy so fascinating is how difficult he is on purpose. The most recent physics-based, patience-testing game created by Bennett Foddy is swiftly growing in popularity among viewers and streams. Watching athletes lose their composure on camera is a favorite pastime for fans everywhere.

  • Who completed Getting Over It fastest?

The PC version of “Blastbolt” allowed for the fastest and error-free completion of Getting Over It With Bennett Foddy (unknown). Blastbolt holds the fastest time as of March 19, 2020, according to data from, clocking in at 1 minute, 13.2 seconds.

  • What proportion of persons succeeds in getting over?

According to Steam statistics, less than 1% of gamers had finished Getting Over It, which more than 500,000 people had purchased in the previous month. It takes a lot of skill to overcome Getting Over It, thus Distortion2’s speedrun is genuinely groundbreaking.

  • Is there a second Getting Over It?

The player advances to Stage 2 in Getting Over It if they successfully climb the Devil’s Chimney. The first time the player advances laterally is when it presents obstacles.

  • Is Getting Over It offline?

Getting Over It is playable online as an HTML5 game, therefore no download is necessary.

6. Sexy hiking

Sexy Hiking is a game based on the inspiration for Bennett Foddy’s Getting Over It. The creator of the game is “Jazzuo” and according to Bennett, is from the Czech Republic.

  • Gameplay

The gameplay in Sexy Hiking is almost the same as in Getting Over It. However Sexy Hiking has four levels for you to complete. Players move their hammers and climb the cliffs and trees to reach the end of the level. They can also walk with the arrow keys. Players have to complete each level by touching an angry face at the end of each level.

  • Facts

  • Sexy Hiking was made in 2002, as of 2022, it is already 20 years old
  • On the second level, you can get stuck by launching yourself off the cliff and placing your hammer around the wall you started next to.
  • The world record for completing this game is in 47 seconds by Defar.
  • In Getting Over It, Bennet Foddy reiterated this by saying that was the idea he had for Getting Over It.

6. Conclusion

Getting Over It is a difficult platform game but many people enjoy it. The gameplay is easy, however, it is really difficult to control.

Austin Wood of PC Gamer magazine was among the critics who gave Getting Over It favorable reviews. On the websites Rock, Paper, Shotgun, and GameSpot, the game was hailed as the oddest and most inventive title of 2017 and listed as one of the best PC games. Particularly, it was ranked number 36 on the Polygon website’s list of the top 50 games of 2017.


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